AI Insights · Timothy · January 2024
Top 5 Boxing Games Performance in the Netherlands in Q4 2023
Discover the download, revenue, and active user trends of the top 5 boxing games in the Netherlands for Q4 2023, based on Sensor Tower data.
In this article, we explore the performance metrics of the top 5 boxing games on a unified platform in the Netherlands during the fourth quarter of 2023. The data provided by Sensor Tower gives us insights into downloads, revenue, and weekly active users (WAUs) for each game.
MMA Manager 2: Ultimate Fight from Prey Studios saw its revenue peak at around $1.2K in mid-November, with a notable increase in downloads in the week of November 6, reaching 671. Weekly active users also saw a significant rise, peaking at 1K during the same period. By the end of December, revenue had tapered off to approximately $229, while downloads and WAUs stabilized at 203 and 691, respectively.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a revenue peak of about $632 in the week of December 18. Downloads saw a substantial spike in mid-October, reaching 775, correlating with a surge in active users to 1.6K. However, both metrics saw fluctuations throughout the quarter, with active users peaking at 2.1K in late October before settling at 908 by the end of December.
Real Boxing 2 from Vivid Games S.A. maintained a steady increase in downloads, peaking at 966 in early November. Revenue also saw a peak of around $325 at the end of November. Weekly active users showed a consistent upward trend, reaching a high of 1.5K in mid-November before stabilizing at approximately 1.3K by the end of December.
EA SPORTS™ UFC® 2 from Electronic Arts demonstrated a consistent download rate, peaking at 1.3K in late October. Revenue saw a high of about $301 at the end of October, but experienced a decline towards the end of the quarter, settling at around $77. The game maintained a robust weekly active user base, peaking at 6.6K in late October and closing the quarter with 6K active users.
Lastly, WWE Mayhem from Reliance Games showed a varied performance. Revenue peaked at $165 in late September and saw fluctuations throughout the quarter. Downloads were highest in mid-November at 261, while weekly active users peaked at 569 in the same period before ending the quarter at 514.
For more detailed insights and comprehensive data, visit Sensor Tower.